import random import pygame from circleshape import CircleShape from constants import ASTEROID_MIN_RADIUS class Asteroid(CircleShape): def __init__(self, x, y, radius): super().__init__(x, y, radius) def draw(self, screen): pygame.draw.circle(screen, "white", self.position, self.radius, 2) def update(self, dt): self.position += self.velocity * dt def split(self): self.kill() if self.radius <= ASTEROID_MIN_RADIUS: return new_angle = random.uniform(20,50) new_velocity_1 = self.velocity.rotate(new_angle) new_velocity_2 = self.velocity.rotate(-new_angle) new_radius = self.radius - ASTEROID_MIN_RADIUS new_asteroid_1 = Asteroid(self.position[0], self.position[1], new_radius) new_asteroid_2 = Asteroid(self.position[0], self.position[1], new_radius) new_asteroid_1.velocity = new_velocity_1 * 1.2 new_asteroid_2.velocity = new_velocity_2 * 1.2