import pygame from circleshape import CircleShape from constants import SHOT_RADIUS class Shot(CircleShape): def __init__(self, x, y): super().__init__(x, y, SHOT_RADIUS) self.rotation = 0 def draw(self, screen): pygame.draw.circle(screen, "white", self.position, self.radius, 2) def update(self, dt): self.position += self.velocity * dt