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pysteroids/main.py
2025-03-10 13:00:07 +01:00

65 lines
1.5 KiB
Python

# this allows us to use code from
# the open-source pygame library
# throughout this file
import sys
import pygame
from constants import *
from player import *
from asteroid import *
from asteroidfield import *
from shot import *
def main():
print("Starting Asteroids!")
print(f"Screen width: {SCREEN_WIDTH}")
print(f"Screen height: {SCREEN_HEIGHT}")
pygame.init()
#set screen resolution
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
clock = pygame.time.Clock()
dt = 0
#groups
updatable = pygame.sprite.Group()
drawable = pygame.sprite.Group()
asteroids = pygame.sprite.Group()
shots = pygame.sprite.Group()
Player.containers = (updatable, drawable)
Asteroid.containers = (updatable, drawable, asteroids)
AsteroidField.containers = (updatable)
Shot.containers = (updatable, drawable, shots)
player = Player(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2)
asteroidfield = AsteroidField()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
updatable.update(dt)
for a in asteroids:
if a.colission(player):
print("Game Over!")
sys.exit()
for s in shots:
if a.colission(s):
a.split()
s.kill()
screen.fill((0,0,0))
for d in drawable:
d.draw(screen)
pygame.display.flip()
dt = clock.tick(60) / 1000
if __name__ == "__main__":
main()