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pysteroids/shot.py
2025-03-10 13:00:07 +01:00

15 lines
385 B
Python

import pygame
from circleshape import CircleShape
from constants import SHOT_RADIUS
class Shot(CircleShape):
def __init__(self, x, y):
super().__init__(x, y, SHOT_RADIUS)
self.rotation = 0
def draw(self, screen):
pygame.draw.circle(screen, "white", self.position, self.radius, 2)
def update(self, dt):
self.position += self.velocity * dt