15 lines
385 B
Python
15 lines
385 B
Python
import pygame
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from circleshape import CircleShape
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from constants import SHOT_RADIUS
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class Shot(CircleShape):
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def __init__(self, x, y):
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super().__init__(x, y, SHOT_RADIUS)
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self.rotation = 0
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def draw(self, screen):
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pygame.draw.circle(screen, "white", self.position, self.radius, 2)
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def update(self, dt):
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self.position += self.velocity * dt
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